dagon
class PointerState
since 0.1.0-alpha.1linux
Fields
capturedTarget_
IComponent | None capturedTarget_heldButtons_
int heldButtons_hoverTarget_
IComponent | None hoverTarget_Methods
dispatchToPath
dispatchToPath(IComponent target, MouseEvent e) -> voidhandleButton
handleButton(IComponent root, IComponent | None topOverlay, bool overlayTransparent, MouseEvent e) -> MouseTargethandleMove
handleMove(IComponent root, IComponent | None topOverlay, bool overlayTransparent, MouseEvent e) -> voidupdateHover
updateHover(IComponent root, IComponent | None topOverlay, bool overlayTransparent, int x, int y, int mods) -> void